John Lewis Digital Holiday Ad
Teaming up with Yahoo! and John Lewis to create a shoppable, interactive holiday ad.
Brand New Planet x Dr. Brian Cox
A game jam and stream in collaboration with the BBC and Dr. Brian Cox's series "Universe."
League of American Orchestras Conference
A month-long online conference for orchestra leaders and musicians.
Rolls Royce Dream Commission
The Rolls Royce Dream Commission, in partnership with The Serpentine and Fundacion Beyeler.
Meow Wolf Outside
An alternative reality game where players uncover mysteries by exploring public spaces.
The Toilet of the Future – Gray Area Festival 2019
The Toilet of the Future is a talk about immersive design, the future, and bathrooms.
Create@Brandeis Living Room Fest
When COVID-19 threatened to disrupt Brandeis' Bernstein Festival of the Creative Arts, I helped them pivot to digital.
The Digital Futures of Museums
I co-authored a chapter in "The Digital Future of Museums" with Adriel Luis of the Smithsonian Asian Pacific American Center.
Art Museums as Spaces of Digital Play – SXSW
A SXSW panel with SFMOMA and frog Design about playful museum technology.
Reimagining the Cinema Experience – SXSW
A SXSW panel hosted by Swissnex about the future of storytelling.
Meow Wolf Interactive
I led business development and strategic partnerships for Meow Wolf's Interactive division.
Digital Economies Lab
The Digital Economies Lab was a research project focused on new economic models and tools for artists working with technology.
GIFT is an EU-funded research project in which I led a consortium of 10 international museums in an 18-month design-research p
The PlaySFMOMA Mixed Reality Game Jam
In November 2016, I worked with SFMOMA and Google to organize and host a two-weekend Augmented Reality (AR) game jam.
Creative Producers International
In 2017, I received a 3 year fellowship, granted by Watershed and Playable City.
PlaySFMOMA Mixed Reality Pop-Up Arcade
In March of 2017, I worked with SFMOMA to develop a day-long “blended reality” pop-up arcade.
GIFT is an EU-funded research project focused on developing playful experiences connecting visitors to exhibition content.
Pier 9 Artists in Residence Program
Curating art made with 3D-printers, robot arms, waterjet-cutters and much more.
PlaySFMOMA is an initiative that encourages the development of avant-garde and experimental games.
Unhanded Symposium: Making Under the Influence of Digitalism
What happens when physical and digital tools, practices, and worlds collide?
Making/Meaning in the Realm of Anti-Disciplinarity
I was invited to Geneva to speak about my disciplinary problems.
The Experimental Research Lab
I co-founded and lab-managed the Experimental Research Lab (ERL) at Autodesk’s Pier 9 Workshop.
Ignite Talk @ EYEO
A short and sweet lightning talk about curating artworks made with digital technologies.
BART Gallery was a completely unofficial exhibition that Coby Unger and I staged on a subway car during rush hour.
Art in Videogames for MOCAtv
I worked with MOCAtv to curate a series about the overlaps and intersections between contemporary art and videogames.
Autodesk X Summit 2015
I spoke to Autodesk UX designers about some of my work with the Pier 9 Creative Programs Team.
Take It or Leave It: Question & Connect Guide
A kids-and-families guide for understanding Institutional Critique.
Punk Arcade x Vector Fest at OCAD
Lee Tusman and I brought our traveling exhibition Punk Arcade to the Vector Festival in Toronto.
PUNK ARCADE at UCLA
Over the course of 3 days, I worked with UCLA students to create 9 games, 1 zine, and an outrageous exhibition.
Who Led the Horse to Ebooks?
I interviewed an artist who had been pretending to be a robot for over a year.
PUNK ARCADE at Little Berlin
Punk Arcade is an exhibition I co-curated with Philadelphia-based artist and curator Lee Tusman.
Dr. Scribb’s Fantastical Card Combinatorium
Dr. Scribb’s Fantastical Card Combinatorium is a collaborative writing game.
The Utopian Kindness Project (Dymaxion Village) at SFMOMA
SFMOMA invited me to create an installation experience inspired by Buckminster Fuller.
Artists’ Game Mods and the New Public Sphere
Artists’ game mods, activist art, and interventions in public space.
USC – Hybrid High’s i4
I worked with No Mimes Media to produce an Alternative Reality Game about STEAM.
GlitchLab was a migratory organization for participatory new media, with an emphasis on artist-made and experimental games.
New Projects Up
Hello! I’ve loaded a few things onto the Projects page. Not everything’s up yet, but give it a look!
SECRET CITY: AN ALTERNATIVE REALITY GAME
Secret City is an Alternative Reality Game I designed with UCLA’s Community Scholars Program.
Spinning Wave: Works by Dafna Gilboa and Hilda Merom
I curated Spinning Wave: Works by Dafna Gilboa and Hilda Merom as part of my directorship at the USC Hillel Art Gallery.
Re:View – A Student Tribute to Selma Holo
Re:View was a portraiture show honoring Dr. Selma Holo, the Director of the Fisher at Museum at USC.
Nice to Meet You: Over
Nice to Meet You: Over was a show about technology, communication, and social awkwardness.
Manifesto! A Participatory Performance Project at LACE
A kids’ writing workshop culminating with bullhorns on Hollywood Boulevard.
Psychogeography! is a workshop for kids ages 8-12, based on the work of Guy Debord and the Situationist International.
Hello, friends! Please stand by while I transfer domains. Perhaps in the meantime, you’d like to see my Tumblr?
THE VELASLAVASAY PANORAMA
I worked as the Programming Coordinator for the Velaslavasay Panorama from August 2009 through November 2010.