Take It or Leave It: Question & Connect Guide

I worked with the Hammer Museum in Los Angeles to create a guide for Take It or Leave It, an exhibition featuring appropriation art and institutional critique from the late 1970’s to early 1990’s. 

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Selected art and technology articles for Vice Magazine’s The Creators Project.

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Who Led the Horse to Ebooks?

I interviewed Jake Bakkila (of Synydyne, Bear Stearns Bravo and other wonderful and strange things) about his Twitter art project, horse_ebooks. The piece was published on Rob Dubbin‘s site, The New York Review of Bots. You can find the piece here.


Game Room

Game Room is a project created by the Armand Hammer Museum‘s Department of Public Engagement. The Hammer invited me to write an essay about the works in the show, and I used the opportunity to introduce some game design terminology into a discussion of contemporary art. The reverse side of the essay features a great papercraft game by Rachel Morris, whose work I really admire.

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PEN in the Classroom

In February 2012 I started a writing residency with PEN Center USA, an international organization meant to stimulate and maintain interest in the written word, to foster a vital literary culture, and to defend freedom of expression. As part of the PEN in the Classroom program, I led a series of 12 art writing workshops with tenth graders at Animo Locke I High School in Watts, California.

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Artists’ Game Mods and the New Public Sphere

This is my master’s thesis that I wrote at USC in 2011. The paper situates mods created by Anne-Marie Schleiner, Brody Condon and Joan Leandre’s Velvet-Strike (2002) and Zach Gage’s Lose/Lose (2009) as catalysts for engaging new publics in conversations about contemporary art and the culture industry. You can download the paper here.

826LA Workshops

I have been working with 826LA, a non-profit writing and tutoring center in Mar Vista and Echo Park, since 2008.

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