Creative Industries Advising & Production
Story tech for Meow Wolf Denver.
Story tech for Meow Wolf’s Omega Mart.
I’m a keynote speaker who regularly presents on topics like immersive experiences, creative technology, and innovation.
A creative agency for experiential design.
I'm available for freelance projects and commissions.
Advising the development of 6 playable prototypes pushing the boundaries of creative technology.
A keynote for Gamescom 2023 Congress.
A digital creativity suite for making games, films, and music, all on the PlayStation.
A creativity tool for rapid idea generation created with Dreams, in partnership with BAFTA.
Digital, Culture, Media and Sport Committee session in an inquiry to examine the growth of influencer culture.
A series of creative Twitch streams exploring the future of gaming.
Videogaming and the Arts.
Play has no limits.
Teaming up with Yahoo! and John Lewis to create a shoppable, interactive holiday ad.
A game jam and stream in collaboration with the BBC and Dr. Brian Cox's series "Universe."
An interactive singing hamburger, by the creators of Wallace and Gromit.
Quiz Night is game jam project I co-developed with Media Molecule and Mercedes-Benz for their Imagined Futures initiative.
A new universe for digital fashion creators.
A month-long online conference for orchestra leaders and musicians.
The Rolls Royce Dream Commission, in partnership with The Serpentine and Fundacion Beyeler.
An alternative reality game where players uncover mysteries by exploring public spaces.
The Toilet of the Future is a talk about immersive design, the future, and bathrooms.
When COVID-19 threatened to disrupt Brandeis' Bernstein Festival of the Creative Arts, I helped them pivot to digital.
I co-authored a chapter in "The Digital Future of Museums" with Adriel Luis of the Smithsonian Asian Pacific American Center.
A SXSW panel with SFMOMA and frog Design about playful museum technology.
A SXSW panel hosted by Swissnex about the future of storytelling.
I led business development and strategic partnerships for Meow Wolf's Interactive division.
The Digital Economies Lab was a research project focused on new economic models and tools for artists working with technology.
GIFT is an EU-funded research project in which I led a consortium of 10 international museums in an 18-month design-research p
In November 2016, I worked with SFMOMA and Google to organize and host a two-weekend Augmented Reality (AR) game jam.
In 2017, I received a 3 year fellowship, granted by Watershed and Playable City.
In March of 2017, I worked with SFMOMA to develop a day-long “blended reality” pop-up arcade.
GIFT is an EU-funded research project focused on developing playful experiences connecting visitors to exhibition content.
Curating art made with 3D-printers, robot arms, waterjet-cutters and much more.
PlaySFMOMA is an initiative that encourages the development of avant-garde and experimental games.
What happens when physical and digital tools, practices, and worlds collide?
A series of musical traffic lights for humans.
I was invited to Geneva to speak about my disciplinary problems.
I co-founded and lab-managed the Experimental Research Lab (ERL) at Autodesk’s Pier 9 Workshop.
A short and sweet lightning talk about curating artworks made with digital technologies.
BART Gallery was a completely unofficial exhibition that Coby Unger and I staged on a subway car during rush hour.
I curated the largest art exhibition ever sent to outer space.
I worked with MOCAtv to curate a series about the overlaps and intersections between contemporary art and videogames.
I spoke to Autodesk UX designers about some of my work with the Pier 9 Creative Programs Team.
A kids-and-families guide for understanding Institutional Critique.
Lee Tusman and I brought our traveling exhibition Punk Arcade to the Vector Festival in Toronto.
Freelance writing on art and technology.
Over the course of 3 days, I worked with UCLA students to create 9 games, 1 zine, and an outrageous exhibition.
An E3 press conference and exhibition for beautiful games.
Ahhhcade: Relaxing games at SFMOMA.
I interviewed an artist who had been pretending to be a robot for over a year.
A catalogue essay for the Hammer Museum in Los Angeles.
Punk Arcade is an exhibition I co-curated with Philadelphia-based artist and curator Lee Tusman.
Dr. Scribb’s Fantastical Card Combinatorium is a collaborative writing game.
I made a book with tenth graders about art and everyday life.
Sports! is an arcade cabinet I curated for the Zero1 Biennial in San Jose.
SFMOMA invited me to create an installation experience inspired by Buckminster Fuller.
Artists’ game mods, activist art, and interventions in public space.
I worked with No Mimes Media to produce an Alternative Reality Game about STEAM.
GlitchLab was a migratory organization for participatory new media, with an emphasis on artist-made and experimental games.
Hello! I’ve loaded a few things onto the Projects page. Not everything’s up yet, but give it a look!
Secret City is an Alternative Reality Game I designed with UCLA’s Community Scholars Program.
An anarchist marching band, concerts on a carousel, and a musical pirate encampment.
An exhibition about art and economies.
Speak, Memory is a synaesthetic writing workshop for kids ages 8-12.
An exhibition of artists’ game mods in New York.
Nice to Meet You: Over was a show about technology, communication, and social awkwardness.
A kids’ writing workshop culminating with bullhorns on Hollywood Boulevard.
Psychogeography! is a workshop for kids ages 8-12, based on the work of Guy Debord and the Situationist International.
Hello, friends! Please stand by while I transfer domains. Perhaps in the meantime, you’d like to see my Tumblr?
I worked as the Programming Coordinator for the Velaslavasay Panorama from August 2009 through November 2010.
I gave this talk at the 2014 Game Developers Conference.
Weird writing workshops for kids.