Services

About Sarah Brin

Sarah Brin is an executive producer and creative industries advisor specializing in R&D for immersive experiences and creative technology. She has previously worked for Sony PlayStation, Meow Wolf, Rolls-Royce, SFMOMA, Superflux, Watershed, and others. With extensive hands-on production experience, Sarah bridges her clients’ artistic vision with practical execution, ensuring that her projects maintain a critical edge throughout the development process.

Core Services

Previous Projects:

  • Production Lead, Superflux and IKEA for NY Climate Week (physical exhibition)
  • Senior R&D Producer, Sage and Jester (forthcoming physical exhibition)
  • Producer, Rolls Royce Dream Commission (content development, project management and live events)
  • Program Manager, Meow Wolf Omega Pass and QPass (RFID-enabled storytelling tech for Vegas and Denver exhibitions)

Previous Projects:

  • NEW INC Mentor (Artist Advising)
  • The Space Advisor (Digital Arts)
  • Strategic Advisor, Create Central Co-Lab Program (creative industries mentorship)
  • Creative Enterprise Program Mentor (creative industries advising)

Previous Projects:

  • Strategic Growth Plan for Critical Action Lab (a youth fellowship focused on critical thinking and climate action)
  • Strategic Partnerships for Sony PlayStation/Media Molecule (multiple digital games activations with partners like Twitch, IKEA, BBC)
  • Strategic Partnerships for Meow Wolf (with orgs like Niantic, Microsoft, and Unity)
  • Partnership Strategy for Undershed (Watershed‘s immersive exhibition space in Bristol)

Previous Projects:

  • Whitepaper research and program development for SFMOMA‘s games programs
  • Artist interviews and catalogue essay developed for Los Angeles’ Hammer Museum
  • Field research and growth strategy report for youth fellowship Critical Action Lab

Unique Value

  • Analytical Perspective + Production Excellence: Combines critical perspective with proven ability to deliver complex, multi-million dollar projects on-time and under-budget
  • Bringing Ambitious Creative Projects to Life: Skilled at developing practical, actionable plans to bring complex and unprecedented projects to fruition
  • Technical Knowledge: Familiar with technologies and experience design methodologies to connect audiences with content, including RFID systems, mobile apps, network infrastructure, and embedded computing
  • Cross-Disciplinary Fluency: Fluent at code-switching between disciplines. Experience communicating with corporate, artistic, academic, and technical audiences.
  • Experiences Audiences Love: Brings strong knowledge of user experience and game design methodologies to delight audiences and create memorable, legible experiences.

Sectors Served

  • Immersive Experience Companies: Meow Wolf, Sage & Jester, Haus of Park, PlayStation, Chaotic Good Studios, No Mimes Media
  • Cultural Heritage Organizations: SFMOMA, European Union, MOCA Los Angeles, Hammer Museum, Den Frie Udstilling
  • Residencies, Incubators and Fellowships: Critical Action Lab, Pervasive Media Studio, UKAI Projects, Creative Start-Ups, NEW INC
  • Higher Education Programs: Guest speaker at Central St. Martins, UCLA, University of Southern California
  • Think Tanks: Collaborators: School of International Futures, All Tech is Human, Aspen Institute

Want to know more? Shoot me an email or set up a discovery call!