Create@Brandeis Living Room Fest
When COVID-19 threatened to disrupt Brandeis' Bernstein Festival of the Creative Arts, I helped them pivot to digital.
Meow Wolf Interactive
I led business development and strategic partnerships for Meow Wolf's Interactive division.
Digital Economies Lab
The Digital Economies Lab was a research project focused on new economic models and tools for artists working with technology.
The PlaySFMOMA Mixed Reality Game Jam
In November 2016, I worked with SFMOMA and Google to organize and host a two-weekend Augmented Reality (AR) game jam.
Creative Producers International
In 2017, I received a 3 year fellowship, granted by Watershed and Playable City.
PlaySFMOMA Mixed Reality Pop-Up Arcade
In March of 2017, I worked with SFMOMA to develop a day-long “blended reality” pop-up arcade.
GIFT is an EU-funded research project focused on developing playful experiences connecting visitors to exhibition content.
Pier 9 Artists in Residence Program
Curating art made with 3D-printers, robot arms, waterjet-cutters and much more.
PlaySFMOMA is an initiative that encourages the development of avant-garde and experimental games.
The Experimental Research Lab
I co-founded and lab-managed the Experimental Research Lab (ERL) at Autodesk’s Pier 9 Workshop.
BART Gallery was a completely unofficial exhibition that Coby Unger and I staged on a subway car during rush hour.
Art in Videogames for MOCAtv
I worked with MOCAtv to curate a series about the overlaps and intersections between contemporary art and videogames.
Punk Arcade x Vector Fest at OCAD
Lee Tusman and I brought our traveling exhibition Punk Arcade to the Vector Festival in Toronto.
PUNK ARCADE at UCLA
Over the course of 3 days, I worked with UCLA students to create 9 games, 1 zine, and an outrageous exhibition.
PUNK ARCADE at Little Berlin
Punk Arcade is an exhibition I co-curated with Philadelphia-based artist and curator Lee Tusman.
Dr. Scribb’s Fantastical Card Combinatorium
Dr. Scribb’s Fantastical Card Combinatorium is a collaborative writing game.
The Utopian Kindness Project (Dymaxion Village) at SFMOMA
SFMOMA invited me to create an installation experience inspired by Buckminster Fuller.
USC – Hybrid High’s i4
I worked with No Mimes Media to produce an Alternative Reality Game about STEAM.
GlitchLab was a migratory organization for participatory new media, with an emphasis on artist-made and experimental games.
SECRET CITY: AN ALTERNATIVE REALITY GAME
Secret City is an Alternative Reality Game I designed with UCLA’s Community Scholars Program.
Spinning Wave: Works by Dafna Gilboa and Hilda Merom
I curated Spinning Wave: Works by Dafna Gilboa and Hilda Merom as part of my directorship at the USC Hillel Art Gallery.
Re:View – A Student Tribute to Selma Holo
Re:View was a portraiture show honoring Dr. Selma Holo, the Director of the Fisher at Museum at USC.
Nice to Meet You: Over
Nice to Meet You: Over was a show about technology, communication, and social awkwardness.
Manifesto! A Participatory Performance Project at LACE
A kids’ writing workshop culminating with bullhorns on Hollywood Boulevard.
Psychogeography! is a workshop for kids ages 8-12, based on the work of Guy Debord and the Situationist International.