Punk Arcade at UCLA was a workshop and exhibition I co-created with Lee Tusman and students from UCLA, hosted by the UCLA Game Lab. Building on the Punk Arcade exhibition that Lee and I curated in Philadelphia, the UCLA iteration was a collaborative project in which we created an entire exhibition, including installation design, a publication and most of the artwork, over the course of three days.
The workshop started with a brief art historical lecture that emphasized the themes of the exhibition: DIY communities, minimalist aesthetics, rapid prototyping and dissidence against authoritative structures. Students then broke up into design groups based on the themes that appealed to them, including groups for exhibition design and the publication. After an exhausting three days of work, the workshop culminated in an exhibition and accompanying publication.
Horizon was an event I co-curated with Brandon Boyer (of Venus Patrol and the Independent Games Festival) for the Museum of Contemporary Art in Los Angeles. We created Horizon as a response to E3, the commercially oriented games expo featured annually in Los Angeles. We wanted to establish an alternative platform for artists to share beautiful, provocative and innovative videogame work.
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Ahhhcade was a pop-up exhibition I co-curated (working under the name Glitchlab) with the NY-based curatorial collective Babycastles, and Erica Gangsei, the SFMOMA’s Manager of Interpretive Media.
Punk Arcade is a traveling DIY games exhibit presenting works that are independent, minimal, offbeat, and sometimes gritty. All the featured games have been constructed rapidly, by one person or a small team, outside of the AAA world of mainstream videogames. These works are the product of increased access to game-making software tools which have opened up the field of game-making to publics who had previously never had the necessary skills. These new designers, or “video game zinesters” (as dubbed by game designer Anna Anthropy), are shifting the pre-existing paradigm for the creation and distribution of games by creating radical work that can be distributed online for free.
Dr. Scribb’s Fantastical Card Combinatorium is a collaborative writing game I co-designed with Jeff Watson and Simon Wiscombe. Combinatorium encourages players to embrace limitations as a tool for creativity, while placing dual emphases on both literary process and content.
Sports! is an arcade cabinet I curated for Cooperative Gaming Co-Op at the Zero1 Biennial in San Jose. I wanted to work with digital athleticism for several reasons, one being that videogames are stereotypically thought of as a pasttime for dorky “indoor kids.” While contemporary gaming is far less stigmatized than it was twenty years ago, the darkened space of an arcade would be an unlikely spot to find a star quarterback. And yet, games like Track and Field (1983), Hyper Sports (1984), Punch-Out (1984) and Atari Football(1978) were conducive to a specific type of spectatorship, and in turn, generated a brand of social capital through high scores. For some, the arcade context provided a sense of belonging that many players lacked in the outside world.
After speaking on a panel at SFMoMA for their exhibition ArtGameLab, the museum invited me back tocreate an installation in conjunction with their exhibition The Utopian Impulse: Buckminster Fuller and the Bay Area.
GlitchLab is a migratory organization for participatory new media, with an emphasis on artist-made and experimental games.
“Secret City” is an alternative reality game I co-designed in collaboration with UCLA’s Community Scholars Program. Set in Los Angeles’ MacArthur Park, “Secret City” is meant to heighten players’ sensitivities to site-specific issues including psychogeography, gentrification, cinema histories, and spatial justice.
Click through for photos, links, and to read more about the game.
As part of my graduate internship with Machine Project, I project-managed Machine’s three installations at Glow, an all-night cultural experience that re-imagines Santa Monica Beach as a playground for thoughtful and participatory artworks.
Working with curators Chris Kallmyer, Emily Lacy, and Laura Steenberge, I facilitated the planning and execution of Nautical Music Encampment, Carousel Concerts, and Wandering Musicians: Killsonic for the 2010 iteration of Glow.
Click through for photos and video.
Work After Work was the culmination of the two-year curatorial program I attended at the University of Southern California. I co-curated the show in collaboration with my graduate cohort.
Focusing on the premise of artistic labor, the exhibition featured work by Michael Asher, Eternal Telethon, Andrea Fraser, Alex Israel, Sharon Lockhart, Yvonne Rainer, State of the Arts, Kenneth Tam, Anton Vidokle, and Carey Young.
Work After Work ran from April 28 to May 8, 2011 at the Garage Top at the Mackey Apartment Building, MAK Center for Art and Architecture in Los Angeles.
Click through for the press release and other documentation.
Speak, Memory is a synaesthetic writing workshop for kids ages 8-12. So far, I’ve taught at 826LA in Echo Park, CA and the Armand Hammer Museum in Westwood, CA. It’s a multisensory workshop that incorporates music, color, sensory deprivation and cookies.
I curated Spinning Wave: Works by Dafna Gilboa and Hilda Merom as part of my directorship at the USC Hillel Art Gallery. The show featured paintings by Gilboa and sculptures by Merom. Spinning Wave ran from February 27th to April 24th, 2011.
Terraforms: Game Mods at Babycastles is a show I co-curated with Zach Gage for Babycastles when it inhabited the Chashama space in Midtown Manhattan. The show ran for a week, starting on January 20th, 2011.
The show featured game mods, machinima and specially-commissioned work by Anne-Marie Schleiner, Joan Leandre, Brody Condon, Myfawny Ashmore, John Hendershot, Robert Nideffer, Guthrie Lonergan, Traffic Management Ltd., Zach Gage, and Ramsey Nasser.
Terraforms received coverage from G4 TV, The Village Voice, Game Set Watch, Gamescenes and more. Click through to see our curatorial statement and other documentation.
Re:View was a portraiture show honoring Dr. Selma Holo, the Director of the Fisher at Museum at USC. I curated the show at USC Hillel’s art gallery, where I served as the Director for the 2010-2011 school year. The show ran from November 11, 2010 to February 16, 2011. The opening reception featured remarks from Dr. Holo as well as from Rochelle Steiner, Dean of the USC Roski School of Fine Arts.
Click through to see the curatorial statement, images, and press release.
Nice to Meet You: Over is a multi-site exhibition I curated with Jennifer Lieu, Melinda Guillen, and Zemula Barr. The exhibition ran from April 17-22, 2010 and was staged at both Workspace in Highland Park, CA and RAID Projects in Boyle Heights, CA.
Manifesto! is a two-stage project I co-curated with Shelly Cho and Jessica Yang on April 10th and April 18th, 2010. The project was orchestrated in collaboration with the non-profit literacy organization 826LA and LACE’s exhibition Art Against Empire, featuring work by the Center for the Study of Political Graphics.
Click through for project description and documentation.
Psychogeography! is a workshop for kids ages 8-12, based on the work of Guy Debord and the Situationist International. I taught the workshop for the Armand Hammer Museum of Art in Westwood, California, in collaboration with 826LA.
Click through to see the workshop description and links.
I worked as the Programming Coordinator for the Velaslavasay Panorama from August 2009 through November 2010. Located in West Adams, California, the Panorama facilities include a theater, exhibition space, exotic garden, and Effulgence of the North-a 360 degree installation of the Arctic, with a subtly shifting cycle of light and sound.
While at the Panorama, I coordinated the production for a range of screenings, lectures, and performances.
Click through for images and other documentation.