Good Afternoon

A creative agency for experiential design.

Playable City Sandbox 2023

Advising the development of 6 playable prototypes pushing the boundaries of creative technology.

Dreams (Sony PlayStation)

A digital creativity suite for making games, films, and music, all on the PlayStation.

BAFTA YGD Idea Generator x Dreams

A creativity tool for rapid idea generation created with Dreams, in partnership with BAFTA.

Ikea x Dreams

A series of creative Twitch streams exploring the future of gaming.

Toronto Raptors/Maple Leafs x Dreams

Play has no limits.

John Lewis Digital Holiday Ad

Teaming up with Yahoo! and John Lewis to create a shoppable, interactive holiday ad.

Brand New Planet x Dr. Brian Cox

A game jam and stream in collaboration with the BBC and Dr. Brian Cox's series "Universe."

Aardman’s Burgerotti

An interactive singing hamburger, by the creators of Wallace and Gromit.

Quiz Night: Mercedes-Benz Imagined Futures

Quiz Night is game jam project I co-developed with Media Molecule and Mercedes-Benz for their Imagined Futures initiative.

London Fashion Week x Dreams

A new universe for digital fashion creators.

League of American Orchestras Conference

A month-long online conference for orchestra leaders and musicians.

Rolls Royce Dream Commission

The Rolls Royce Dream Commission, in partnership with The Serpentine and Fundacion Beyeler.

Meow Wolf Outside

An alternative reality game where players uncover mysteries by exploring public spaces.

Create@Brandeis Living Room Fest

When COVID-19 threatened to disrupt Brandeis' Bernstein Festival of the Creative Arts, I helped them pivot to digital.

Meow Wolf Interactive

I led business development and strategic partnerships for Meow Wolf's Interactive division.

Digital Economies Lab

The Digital Economies Lab was a research project focused on new economic models and tools for artists working with technology.

The PlaySFMOMA Mixed Reality Game Jam

In November 2016, I worked with SFMOMA and Google to organize and host a two-weekend Augmented Reality (AR) game jam.

Creative Producers International

In 2017, I received a 3 year fellowship, granted by Watershed and Playable City.

PlaySFMOMA Mixed Reality Pop-Up Arcade

In March of 2017, I worked with SFMOMA to develop a day-long “blended reality” pop-up arcade.


GIFT is an EU-funded research project focused on developing playful experiences connecting visitors to exhibition content.

Pier 9 Artists in Residence Program

Curating art made with 3D-printers, robot arms, waterjet-cutters and much more.


PlaySFMOMA is an initiative that encourages the development of avant-garde and experimental games.

The Market Street Prototyping Festival

A series of musical traffic lights for humans.

The Experimental Research Lab

I co-founded and lab-managed the Experimental Research Lab (ERL) at Autodesk’s Pier 9 Workshop.

BART Gallery

BART Gallery was a completely unofficial exhibition that Coby Unger and I staged on a subway car during rush hour.

Art in Space

I curated the largest art exhibition ever sent to outer space.

Art in Videogames for MOCAtv

I worked with MOCAtv to curate a series about the overlaps and intersections between contemporary art and videogames.

Punk Arcade x Vector Fest at OCAD

Lee Tusman and I brought our traveling exhibition Punk Arcade to the Vector Festival in Toronto.


Over the course of 3 days, I worked with UCLA students to create 9 games, 1 zine, and an outrageous exhibition. 

Horizon at MOCA

An E3 press conference and exhibition for beautiful games.

Ahhhcade at SFMOMA

Ahhhcade: Relaxing games at SFMOMA.

PUNK ARCADE at Little Berlin

Punk Arcade is an exhibition I co-curated with Philadelphia-based artist and curator Lee Tusman.

Dr. Scribb’s Fantastical Card Combinatorium

Dr. Scribb’s Fantastical Card Combinatorium is a collaborative writing game.

Sports! at ZERO1

Sports! is an arcade cabinet I curated for the Zero1 Biennial in San Jose.

The Utopian Kindness Project (Dymaxion Village) at SFMOMA

SFMOMA invited me to create an installation experience inspired by Buckminster Fuller.

USC – Hybrid High’s i4

I worked with No Mimes Media to produce an Alternative Reality Game about STEAM. 


GlitchLab was a migratory organization for participatory new media, with an emphasis on artist-made and experimental games.


Secret City is an Alternative Reality Game I designed with UCLA’s Community Scholars Program.


An anarchist marching band, concerts on a carousel, and a musical pirate encampment.


An exhibition about art and economies.

Speak, Memory

Speak, Memory is a synaesthetic writing workshop for kids ages 8-12.

Spinning Wave: Works by Dafna Gilboa and Hilda Merom

I curated Spinning Wave: Works by Dafna Gilboa and Hilda Merom as part of my directorship at the USC Hillel Art Gallery.

Terraforms: Game Mods at Babycastles

An exhibition of artists’ game mods in New York.

Re:View – A Student Tribute to Selma Holo

Re:View was a portraiture show honoring Dr. Selma Holo, the Director of the Fisher at Museum at USC.

Nice to Meet You: Over

Nice to Meet You: Over was a show about technology, communication, and social awkwardness.

Manifesto! A Participatory Performance Project at LACE

A kids’ writing workshop culminating with bullhorns on Hollywood Boulevard.


Psychogeography! is a workshop for kids ages 8-12, based on the work of Guy Debord and the Situationist International.


I worked as the Programming Coordinator for the Velaslavasay Panorama from August 2009 through November 2010.