Playable City Sandbox 2023
Advising the development of 6 playable prototypes pushing the boundaries of creative technology.
Dreams (Sony PlayStation)
A digital creativity suite for making games, films, and music, all on the PlayStation.
BAFTA YGD Idea Generator x Dreams
A creativity tool for rapid idea generation created with Dreams, in partnership with BAFTA.
John Lewis Digital Holiday Ad
Teaming up with Yahoo! and John Lewis to create a shoppable, interactive holiday ad.
Brand New Planet x Dr. Brian Cox
A game jam and stream in collaboration with the BBC and Dr. Brian Cox's series "Universe."
Quiz Night: Mercedes-Benz Imagined Futures
Quiz Night is game jam project I co-developed with Media Molecule and Mercedes-Benz for their Imagined Futures initiative.
League of American Orchestras Conference
A month-long online conference for orchestra leaders and musicians.
Rolls Royce Dream Commission
The Rolls Royce Dream Commission, in partnership with The Serpentine and Fundacion Beyeler.
Meow Wolf Outside
An alternative reality game where players uncover mysteries by exploring public spaces.
Create@Brandeis Living Room Fest
When COVID-19 threatened to disrupt Brandeis' Bernstein Festival of the Creative Arts, I helped them pivot to digital.
Meow Wolf Interactive
I led business development and strategic partnerships for Meow Wolf's Interactive division.
Digital Economies Lab
The Digital Economies Lab was a research project focused on new economic models and tools for artists working with technology.
The PlaySFMOMA Mixed Reality Game Jam
In November 2016, I worked with SFMOMA and Google to organize and host a two-weekend Augmented Reality (AR) game jam.
Creative Producers International
In 2017, I received a 3 year fellowship, granted by Watershed and Playable City.
PlaySFMOMA Mixed Reality Pop-Up Arcade
In March of 2017, I worked with SFMOMA to develop a day-long “blended reality” pop-up arcade.
GIFT is an EU-funded research project focused on developing playful experiences connecting visitors to exhibition content.
Pier 9 Artists in Residence Program
Curating art made with 3D-printers, robot arms, waterjet-cutters and much more.
PlaySFMOMA is an initiative that encourages the development of avant-garde and experimental games.
The Experimental Research Lab
I co-founded and lab-managed the Experimental Research Lab (ERL) at Autodesk’s Pier 9 Workshop.
BART Gallery was a completely unofficial exhibition that Coby Unger and I staged on a subway car during rush hour.
Art in Videogames for MOCAtv
I worked with MOCAtv to curate a series about the overlaps and intersections between contemporary art and videogames.
Punk Arcade x Vector Fest at OCAD
Lee Tusman and I brought our traveling exhibition Punk Arcade to the Vector Festival in Toronto.
PUNK ARCADE at UCLA
Over the course of 3 days, I worked with UCLA students to create 9 games, 1 zine, and an outrageous exhibition.
PUNK ARCADE at Little Berlin
Punk Arcade is an exhibition I co-curated with Philadelphia-based artist and curator Lee Tusman.
Dr. Scribb’s Fantastical Card Combinatorium
Dr. Scribb’s Fantastical Card Combinatorium is a collaborative writing game.
The Utopian Kindness Project (Dymaxion Village) at SFMOMA
SFMOMA invited me to create an installation experience inspired by Buckminster Fuller.
USC – Hybrid High’s i4
I worked with No Mimes Media to produce an Alternative Reality Game about STEAM.
GlitchLab was a migratory organization for participatory new media, with an emphasis on artist-made and experimental games.
SECRET CITY: AN ALTERNATIVE REALITY GAME
Secret City is an Alternative Reality Game I designed with UCLA’s Community Scholars Program.
Spinning Wave: Works by Dafna Gilboa and Hilda Merom
I curated Spinning Wave: Works by Dafna Gilboa and Hilda Merom as part of my directorship at the USC Hillel Art Gallery.
Re:View – A Student Tribute to Selma Holo
Re:View was a portraiture show honoring Dr. Selma Holo, the Director of the Fisher at Museum at USC.
Nice to Meet You: Over
Nice to Meet You: Over was a show about technology, communication, and social awkwardness.
Manifesto! A Participatory Performance Project at LACE
A kids’ writing workshop culminating with bullhorns on Hollywood Boulevard.
Psychogeography! is a workshop for kids ages 8-12, based on the work of Guy Debord and the Situationist International.