GlitchLab was a migratory organization for participatory new media, with an emphasis on artist-made and experimental games.

I worked as the Director of GlitchLab, an organization focused on the importance of testing and re-iterating participatory works and the dearth of spaces that welcome the in-process artworks.

Taking this premise to heart, GL operated as a hybrid entity, featuring workshops, experimental performances, and a community of support for artists working with participatory new media.

GlitchLab is occasionally dormant but exists when it needs to.

Postcard art submissions from GlitchLab’s recent collaboration with IndieCade.


Interior view of GlitchLab’s immersive spaceship/arcade cabinet.
An intrepid space traveler inspects the vessel.